Weapon Customisation
From Crysis - inCrysis Wiki
Many of the weapons in Crysis will be able to be modified with attachments/ammo you find in the single player campaign or purchase with credits in multiplayer. These include a wide variety of features that will ultimately bring a unique way of playing the game. Some of these attachments are listed below.
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Weapon Customization
Precision Scope
This is a high tech 4 and 10-power telescopic sight using advanced technology and gives you the range in meters. These scopes are ideal for finding targets at long range. It has both 4x and 10x magnification levels. This scope mounts to any rifle, submachine gun, or shotgun.
Assault Scope
This is a 4x scope modeled after the NSN ACOG and attaches to any rifle, submachine gun, or shotgun. It's best used at medium range.
Holographic sight
This is a standard red dot holographic sight that assists with aiming especially in low light conditions. It is based on an EoTech holographic sight, and the holographic red dot reticle compensates for gun movement. It is best suited at close range. It does not zoom very much. It mounts to any rifle, submachine gun, or shotgun.
Iron sights
This is looking down the barrel without the benefit of a scope. Your accuracy improves a bit compared to when you are not aiming and it's suitable for close range combat.
Attachments
Silencer This suppressor allows for a much quieter and stealthier approach to fighting enemies. Using the Silencer however will cause bullets to become less effective, due to the low velocity rounds necessary for a Silencer to operate as intended.
Laser Aiming Module (LAM) Rifle This can be added to any rifle in Crysis and is usually used in dark places or at night when it becomes difficult to see anything from a distance. Once added, the player can choose between a laser sight or flashlight.
Laser Aiming Module (LAM) Pistol This is just like the rifle LAM except it only fits on the SOCOM pistol.
Grenade Launcher Grenades are fired from this attachment underneath the gun barrel. It is reloaded after 1 round and you can carry a maximum of 10 spare grenades. Only mounts to the FY71 and SCAR.
Tactical Attachment This projectile launcher is attached under the barrel in lieu of a grenade launcher and fires tranquilizer darts. Victims are rendered unconscious for a brief time. The player can then approach unchallenged for an easy kill or move past the helpless enemy undetected. It features unlimited ammunition but there is a delay when shooting. Only mounts to the FY71 and SCAR.
Ammunition
Default Ammo The Normal "Ball" ammunition a gun is chambered for by default.
Incendiary Ammo Rounds that burn intensely on contact with their target. Only available for the FY71.
Tranquilizer Darts Darts fired from the Tranquilizer Launcher that remotely incapacitate hostiles.
