Crysis Multiplayer
From Crysis - inCrysis Wiki
>== Multiplayer Guide ==
This guide is intended to reveal important information players need to succeed in the complex Power Struggle multiplayer game mode.
--Denkkar 20:54, 25 February 2008 (EST)
Contents |
Basics
The most basic things you need to know are how to buy weapons, earning the money (prestige points) that will let you do so, and finding the objectives that earn you said money.
Buying weapons and vehicles
Buying weapons is only possible inside a reinforcement truck, bunker, war factory, air field, or prototype facility. An indicator in the bottom left of the screen lights up when you are within range. To access the buy screen, hit "P" or the appropriate key mapped to opening the PDA. To simply buy more ammo for the current weapon, the default key is "."
Each facility allows for different things to be purchased:
- Reinforcement truck: personal weapons and equipment
- Bunker: personal weapons and equipment
- War factory: personal weapons, equipment, and vehicles
- Air field: personal weapons, equipment, and aircraft
- Prototype facility: personal weapons, equipment, experimental weapons, and experimental vehicles
Personal Weapons:
- SOCOM Pistol (XP):
- MPX8 Submachine Gun (50P):
- SCAR Rifle (XP):
- FY-71 Rifle (XP):
- Tactical Shotgun (XP):
- DSG-1 Sniper Rifle (XP):
- GK8 Gauss Rifle (XP):
- LAW Rocket Launcher (XP):
Equipment:
- Flashbang (10P): blinds the enemy fully for a short while
- Smoke grenade (10P): if another player has "low" graphics detail they will see through the smoke
- Frag Grenade (25P): direct hit is fatal, good splash damage
- C4 (50P): useful for clearing bunkers and blowing tanks
- Claymore (25P): anti-infantry, directed proximity charge, can be destroyed by shooting it several times
- AV Mine (25P): anti-vehicle, contact charge
Special equipment (can carry only 1 at a time):
- Lockpick Kit (25P): can be used to hijack enemy vehicles
- Radar Kit (50P): reveals nearby enemies (and gives 5pp per enemy)
- Binoculars (50P): allows you to see targets at long range transmits sound and can put enemys on radar for 5pp
- Repair Torch (50P): repairs friendly vehicles
- Parachute (25P): Parachute that can be reused
Addons equipment:
- LAM Unit (25P):flashlight and laser attachment, laser increases weapon accuracy
- Rifle LAM Unit (25P):rifle flashlight and laser attachment
- Reflex scope (25P)
- Assault scope (50P)
- Sniper scope (100P)
- Incendiary ammo for FY71 (50P): yields 30 bullets, must be equipped manually
- Grenade launcher Attachment (50P): Grenade launcher attachment for SCAR and FY71
Land Vehicles:
- Truck (0P)
- Light Vehicle (0P)
- Heavy Vehicle (50P)
- Heavy Gauss Vehicle (200P)
- MOAC Vehicle (300P)
- MOAR Vehicle (350P)
- Reinforcement Truck (300P)
- AAA Unit (200P)
- Infantry Combat Vehicle (350P)
- Amphibious APC (450P)
- Light Tank (400P)
- Battle Tank (450P)
- Gauss Tank (600P)
- TAC Tank (750P)
- Heavy Singularity Tank (1000P)
Air Vehicles:
- Attack Helicopter (400P)
- VTOL (600P)
Water Vehicles:
- Small Boat (0P)
- Patrol Boat (50P)
- Gauss Patrol Boat (200P)
- Hovercraft (100P)
- Amphibious APC (450P)
Experimental weapons:
- MOAC (300P): Fires ice shards at a fast rate
- MOAR Attachment (100P): requires MOAC which you then equip with this attachment to get an amazingly effective freeze ray
- Hurricane(250P): Powerful and fast minigun
- TAC Launcher (500P): Fires a nuclear tactical projectile
Prestige points (pp)
Presitge points are used to purchase weapons, items, and vehicles.
Ways to earn prestige points:
- Capture an objective, this is worth at least 100pp.
- Kill someone, this is proportional to their rank.
- Destroy enemy base defenses (each tower is 100pp).
- Destroy an enemy vehicle (even a "free" vehicle abandoned by the enemy is worth 10pp if destroyed and tanks are worth hundreds).
- Use the "Radar" equipment in the presence of enemies (5pp per enemy revealed)
- Use the "Repair torch" equipment on a friendly vehicle (proportional to damage healed)
- Increase your rank, when you die you'll spawn with a a greater minimum number of prestige points.
Rank:
- Increases (you can view the progress by hitting "Tab") every time you earn prestige points (except for spawning prestige).
- Decreases when you mow down your teammates (i.e.: you can get demoted)
- Has the following breakdown:
- Private: 100P at spawn minimum
- Corporal: 200P at spawn minimum
- Sergent: 300P at spawn minimum
- Lieutenant: 400P at spawn minimum
- Captain: 500P at spawn minimum
- Major: 600P at spawn minimum
- Colonel: 750P at spawn minimum
- General: 1000P at spawn minimum
Minimap
The minimap, bound to "M" by default is immensely useful. Indeed, you should bind it to a key that is very easy to reach. This map will let you know in real-time what objectives are under whose control as well as reveal all friendly vehicular forces (so you never have to wonder, who's VTOL is that?).
Enemy controlled objectives are marked in red. The most important of these is usually the bunkers and the prototype faciltiy. All of them will give you good prestige. To select one, click on it. You will then be able to see an icon of the objective through walls (even after you close the minimap).
Friendly controlled objectives are marked in blue. Objectives with a flag on them are bunkers. If you double click these, you will spawn there when you die. Extremely useful for minimizing your transport time and maximizing your having fun time :)
Advanced
This section of the guide deals with tidbits of information you don't strictly need right at the start. For example, I doubt new players will care much for how to destroy enemy base defenses when they don't yet know how to buy a rifle.
Base defenses
Each base is surrounded by deadly missile/machine gun towers. These can be taken out using:
- Infantry Combat Vehicle
- AAA missiles
- Light Tank
- Battle Tank
- Gauss Tank
- LAW
- Helicopter missiles
- VTOL missiles
- TAC Launcher
- TAC Tank
- Singularity Tank
Finish him
To end the game, you must nuke the enemy HQ. This will be very hard to do if you have not yet destroyed the base defenses. It will be completely impossible if you have not yet powered up the prototype facility to 100% (i.e.: you must capture this facility and have at least one alien power site captured for however long it takes to achieve 100% power).
Summing things up, you need:
- Captured prototype factory
- 100% prototype reactors (for production of weapons of mass destruction)
- Have at least 500 prestige points handy (personal TAC launcher), 750 for TAC tank, or 800 for Singularity tank.
Unfortunately, buying weapons of mass destruction alerts everyone with a giant "nuclear" icon. So you must move fast and hard to storm up to the enemy base and deliver your payload. Holding a weapon of mass destruction will reveal the enemy HQ with a red icon. You actually do need to aim at it to blow it up (i.e.: the nuclear blast radius is not at all infinite). For the personal TAC launcher, it is recommended to get within 100 meters and aim up, as the payload has an extreme ballistic trajectory. The nuclear tanks require line of sight instead (i.e.: like firing a regular shell, but with a very long reload time).
Vehicular mayhem
Afterburners: The single most important trick with vehicles is knowledge of the afterburner ("shift" key). Using this, you can accelerate faster and get a light truck going at speeds of up to 70 miles an hour, which is quite fun.
Ramps: combined with the use of afterburners and clever angling, it is possible to make dramatic entrances (and survive them). The "Mesa" map has at least two obvious ramps at C7 and D4 which will give you a hot wheels sense of fun if nothing else.
Gas tanks: Blowing up enemy vehicles is worth at least 10 points. A well placed shot to the gas tank can make it happen. On the free light trucks with the spare wheel in the back, you'll notice a little gas canister to the left of the spare wheel. One shot is all it takes to create a deadly inferno. For heavy/reinforcement trucks, the gas tank is slightly behind and below the front cabin.
Collisions: High speed collisions are generally an effective way of mowing down the opposition. Skilled players will jump over you if they see you coming and usually everyone jumps out when two trucks are about to collide, but it's worth trying anyway. High speed collisions into tanks are not advised, they tend to just brush it off with only token damage if any.
Blowing up tanks: Tanks have a terrible weak spot in the rear. Nailing that area with missiles is a great way of bring them down. Even if you fail to blow them up, they will have a drastically reduced acceleration and top speed. Alternatively, hitting the treads is also fairly effective. Infantry have three choices for taking out tanks: guided missile launcher (at least 3 missiles to bring down a battle tank), mine (can take as many as 4 to bring down a battle tank), C4 explosive (1 in the rear may take out anything), grenades (mostly ineffective, but does some dammage), or freeze gun (very effective).
Free truck: War factories all provide a free heavy truck. The nice thing about this truck is that it comes with a machine gun up top that can mow down infantry quite effectively.
Tank/Aircraft ammo: Replenishing ammo for vehicles requires you to drive/pilot back to where you can buy them. Simply bring up the PDA when you're there and you can buy more of the expensive ammo.
Anti-Air
As of patch 1.2, the Anti-Air tank's machine guns are effective and can take down helicopters with ease (throw in a few missiles to bring them down even faster). On the other hand, VTOLS are so fast and maneuverable that they're quite difficult to take down even if you have 2 anti-air tanks covering each other (assuming an expert VTOL pilot). NOTE: anti-air machine guns will need to lead the target in many cases (far away and/or moving fast) in addition to compensating for network latency (lag).
Alternative strategies:
- Gauss tanks (hide your tank somewhere, then go on a anti-air sniping spree). NOTE: this is a "hit-scan" weapon, it hits exactly where you point it, but you will still need to compensate for lag by leading the target.
- Buy your own helicopter/VTOL and blow the enemy craft away
- Molecular Arrestor (on low flying craft)
Helicopter weak spots:
- Main rotor and blades
- Tail
- Canopy
- In-take vents
Hitting any of those locations with heavy machine gun fire can do several percentage points of damage. However, no damage is done at all if hitting elsewhere. For example, the gauss rifle does 2% damage if you hit the main rotor.
VTOL weaak spots:
- Canopy
This craft is pretty much invulnerable to all weapons (except tank shells, gauss tank shell, missiles, anti-air gun). The canopy "weak spot" is invulnerable to the gauss rifle, although does take damage if you fire a regular machine gun at it (small percent damage).
Multiplayer mechanics
This section deals with important trivia for a satisfying multiplayer experience that affects this entire class of games (i.e.: first person shooters).
Punkbuster: The most important thing to do when choosing a server is to select one with Punkbuster enabled followed by one with a decent ping (latency below 100ms preferred). Punkbuster is hugely important in preventing players from cheating. Cheaters are typically easy to spot as they tend to abuse speed (e.g.: they will move as fast as truck for a sustained period of time). Not fun for the rest of us. NOTE: if you tweak your visuals through the cvars, you may run afoul of Punkbuster checks. So if you get kicked from a server, have a look at your game.log file in the root Crysis directory and this will tell you what the offending cvar was so you can fix it.
Friendly fire: On friendly fire enabled servers, a different class of griefer arises. You can spot these using "Tab" and they will have scores of minus 10 or worse. Team killing is a huge problem in Crysis since you cannot easily kill a crazed teammate without sacrificing 200 presige points and risking demotion. Most friendly fire servers have a means of kicking such players out. When the vote is put out to kick someone (using "~" to bring up console then typing "startKickVoting" and enter), you do the following:
- Hit the "y" key to talk to everyone (team talk using "u" will not work for this)
- Type "\yes" then hit enter (do NOT type "yes", you really do need the slash for the automated vote parsing engine to understand you hate griefers)
Sound loop: Every now and then the sound system fails and you hear a sound playing in an endless loop. For example, listening to a tank shell going off continuously for 20 minutes is a great way to get a bad headache. The solution to this problem is easy: quit playing. I mean, open the console "~" and then type "s_soundenable 0" and then "s_soundenable 1" to reset the sound system.
FPS: If you suspect your frames per second is too low and thus affecting your ability to fight, you should verify it before reducing your graphics settings. To do this, open the console "~" key, and then type the command "r_DisplayInfo 1". If you really want to tweak your quality/FPS ratio I highly recommend the amazing tool found here: Cuban Ultima Doom Sword's Custom Crysis Config as well as this guide: Crysis Tweak Guide
Disable intro videos: You need to disable these to save your sanity if you are half as impatient as I am. The easiest way to accomplish this is to navigate to (only you know where you installed Crysis, so you must find the root directory on your own): <code>Crysis\Game\Localized\Video</code> and wipe from existence all the SFD files (back them up or re-name them if you feel you'll ever want them back). Don't forget to wipe out the video in <code>Crysis\Game\Localized\Video\English</code> either. You could leave the following videos, if you want, since they don't show up on Crysis start up: cineFleet_CDCAlien_monitor.sfd and cineRescue_researchDome_monitor.sfd
Confirmed Multiplayer Features
- There will be 6 Instant Action maps and 6 Power Struggle maps and support for up to 32 players. The map sizes will vary from very small to very large maps and there won't be any ice maps.
- Some weather effects and the game's day-night cycle will work. Server admins will be able to manually configure their parameters.
- All the single player weapons and some additional MP specific weapons and tools will be available. Teammates can drop weapons for each other and you can pick up the enemy's weapons. There isn't a time limit to buy items like in Counterstrike, but you will have to go to a plant you control or your home base to bring up a weapons purchase screen.
- Sniper rifle scopes will not reflect light in MP, but they will reflect it in the single player campaign. You'll be able to see the tracer round from the sniper shot, though.
- Crytek is testing Crysis on Linux servers. A dedicated Windows and Linux server package is planned for release with the retail game.
- To prevent cheating, Punkbuster is being integrated into Crysis in conjunction with an inhouse tool made by Crytek.
- Strength mode bunnyhopping will be limited due to the massive energy drain of a strength jump.
- You'll need a Gamespy account to log on to multiplayer.
- You'll be able to use the "All Seeing Eye" tool to connect to servers like you could for Far Cry.
- The Crysis DVD must be in the disc drive to start multiplayer.
- The net code has been completely rebuilt from scratch from CryEngine1.
- Prestige points and rank earned in a round will be reset in the next round.
- There is an ingame Voice over IP (VoIP) chat system.
- Crysis can be run in both DX9 and DX10. Users running DX9 can only join DX9 servers. Users running DX10 can join DX10 <u>and</u> DX9 servers.
- You cannot play as the aliens, but the US and NK forces fight to use their technology in Power Struggle.
- DX10 servers have advanced physics.
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Multiplayer Game Modes
Instant Action
Commonly referred to as DeathMatch (DM) in most other FPS', Crysis' Instant Action mode will see itself apart with the nanosuit's capabilities. The goal is simple; the player with the most kills at the end of the round wins. The maps are generally small and the action is intense!
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Power Struggle
Most of Crysis' MP media coverage has been focused on Crytek's twist on a typical FPS' Capture The Flag (CTF) mode in a very notable gameplay mode titled Power Struggle.
In Power Struggle you’ll start the game as a private – either US or Korean. Both teams will have a different nano-suit-design. You’ll be given just the very basics including basic armor and a pistol. As you make kills and achieve other goals (like securing capture points), you’ll earn prestige, which is money in Crysis, which can be used to obtain bigger and better things. Your headquarters will be armed with automated missiles and turrets – effectively eliminating base campers altogether. Your headquarters may be an offshore submarine or inland base.
Crysis multiplayer will provide a wide variety of different vehicles and machines including: (but not limited to)
Water based
- Patrol Boats - Speedboats
Land based
- Trucks - Jeeps - HUMVEE - Tanks
Air
- Attack Helicopters - VTOL Jets
Such vehicles and machines just don’t just spawn – your side will have to take control of certain capture zones in order to be able to manufacture them. The capture zones won’t be just markers on a map – rather they will be factories, ports, motorworks etc. For example, capturing a port will enable the production of water based vehicles. Capturing a zone will involve simply standing in a specific room for a small amount of time. You’ll gain prestige for this also.
Once your team captures a zone, it doesn’t just start manufacturing the goods. It provides the means to manufacturer but you first must of all order your desired machine or vehicle through your PDA and have a certain number of prestige available. Your PDA will provide you with a key code so that no one else can take what you’ve ordered. You will also have the opportunity to give your order to another team member.
While you can have multiple vehicles/machines you can only manage one at a time. The others can be locked in a somewhat secure area. They won’t be completely safe though as the enemy can pick your locks and steal your equipment. Also, if for any reason you leave your vehicle and the enemy is snooping around they can jump in and claim it as theirs.
Throughout the game your rank will change as you capture more zones and kill more enemies, first starting as a private and ending as a general. The higher rank you have the more toys you’ll have access to.
Getting the right balance is perhaps the most pertinent issue. While new players may think it’s grossly unfair that all they will have is a single pistol to compete with other players with some serious firepower it won’t quite be like this. Firstly new players will be able to steal others machines/vehicles. Secondly, those players with higher ranks won’t be after the new players as they will have very little to gain from killing them and more so be jeopardizing their entire team. Players with high ranks will get the greatest benefit from killing opponents with a higher rank level. Based on this it’s likely that you’ll be fighting others with a similar rank.
Crysis Multiplayer brings a whole new level of realism. If your aircraft runs out of bombs, you won’t be able to simply fly over the runway to reload. You’ll have to land and retrieve them yourself. If your tank gets damaged you’ll have to use a welders touch to patch it up.
Perhaps the most stirring part of Crysis Multiplayer is the alien aspect that will be incorporated. Each map will have a prototype facility with one to five alien crash sites. The prototype factory is where the biggest showdowns between teams will occur. The purpose of the prototype factory is to research alien technology and weapons that can be used to eliminate the enemy. In order for the research to be done, the prototype factory must first be powered by alien crash sites found around the map. Once research has completed, the team in control of the factory can purchase items such as TAC Tanks, which fire nukes, and TAC Launchers, which are grenade launchers that shoot nukes as well.
There are only two ways to win in Power Struggle:
- Completely destroy the other team's HQ by using nukes
- Have an HQ that has less damage than the other team's HQ when time runs out
Once a team member has bought a nuke, every player in the server is alerted about its presence and the exact location of the unit with the nuke. Enemies will immediately search for that unit and destroy it. Therefore the unit with the nuke must race as fast as possible to the enemy's HQ and destroy it before the unit is obliterated by the enemy.
One more unique factor is the time of each game. Depending on the servers settings, a game could last as long as ten real hours! (Keyword: Could) With the dynamic day/night cycles in Crysis, it's possible that you could be playing on the same map during the day and under the stars!
Multiplayer Update
Crysis Multiplayer Update from Crytek
The link above sends you to a page where Crytek officially makes statements about the multiplayer mode.
