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GDC Europe: Cevat on The Future of Gaming Graphics
Written by Mocib2
Monday, 17 August 2009
Crytek CEO and President Cevat Yerli had the honour of kick-starting this year's Game Developers Conference Europe with his keynote talk. Cevat started with the history of Crytek's engine development. He then moved on to discuss the future of gaming graphics with topics such as scalability, Uncanny Valley, point-based rendering, ray-tracing, voxel data structure and CryEngine 4. Some remarks on the graphics technology of Crysis 2, and the first screenshot, were also shared. Photos of the keynote slides are included. Thanks to crysuki (and also Fugitmdup) for the link!
Embedded at the bottom of this post are also two videos from Intel's YouTube channel showing scenes from the show floor and a quick after-the-keynote interview with Cevat.
Notable excerpts from Gamasutra's article concerning Crysis 2:
The company's in-house flagship title using CryEngine 3 is Crysis 2. The game is using "heavily improved Crysis technology" that is moving towards better implementation on consoles, Yerli said.
Yerli suggested that using CryEngine 3's approach, developers can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current or next-gen console hardware.
There's also a report from Golem.de (German) with this bit on Crysis 2's graphics technology:
Yerli showed a sample graphics from the upcoming Crysis 2. It was a kind of damaged concrete surface. The special feature: The object is made of comparatively little polygons which - for the fine structures, a so-called "Sparse Voxel Octree".