Discussion of Crytek's Crysis games
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Awesome, awesome...
I wish I got to go... ![]()
RTsa, I demand that 1.4GB
All of it.
And welcome back! ![]()

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matthew wrote:
Pamqnx wrote:
RTsa, did you record the video with the aliens?
The Aliens themselves are very much underwraps right now. One of the videos during Cevat's presentation was on the Aliens, however we were unable to film it. There is a summary on the front page detailing what we saw though.
Ok...the French man said the animation of the aliens was excellent, and that their design is even better than what he expected...can you confirm? ^^
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Pamqnx wrote:
Ok...the French man said the animation of the aliens was excellent, and that their design is even better than what he expected...can you confirm? ^^
This was stated by some gaming site who got to see the aliens in the 0-G enironment back during E3. The 0-G environment was only showed behind closed doors at E3, and the people who saw it had to sign an NDA.
They did say that the animations were Pixar quality.

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Sweet models. Thx for posting, Doc.

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Nice.
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Nice stuff Doc ![]()
Also, the leaves in this picture seem to be more reflective than usual.
Almost looks like they're wet, though it's probably just an old picture.

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Great stuff RTsa and Doc, the suit really fascinates me. Really amazing.
I can't wait till I can model and UV that good. =P Can't wait for more media!
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PE2 wrote:
Also, the leaves in this picture seem to be more reflective than usual.
Almost looks like they're wet, though it's probably just an old picture.
Your right. It reminded me of CE1 rendering, but Doc is right. That is the way those plants should look.

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Crysis-HQ has posted more of this presentation and two others in their gallery.
They've also posted the first interview with Berdt Dietmer, though it is in German.
There's also bits at:
http://www.cryedit.net/news.php
http://www.crysis-world.de/
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I agree it looks nice ![]()
I was just noting how it looked different ![]()

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Even though I could barely see it, that facial animation capture tool is incredibly powerful. Did you get to ask them if it will be included in the SDK? Imagine if that motion capture technology could be applied as easily to full body motions...
and could you further elaborate on 'Photobump' technology? That seemed very interesting as well.
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interesting to see in that last lot of screens that the editor was running in dx9 32-bit mode getting 40-80 fps. I would expect more on an empty level and would also have expected them to demonstrate cryengine2 completely in dx10
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what the hell is DDNDIF?looks good,but what kind of technique is that?
11,5 Million poly incredible
btw Does somebody know when Matthew will be back?
i need videos ![]()
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RTsa said that he would post some videos. i think matthew is back later this week.
w00t 950 posts
Last edited by howie1360 (31-03-2007 16:57:37)
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i'll be back Wednesday or Thursday.

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Yay!
Small question, did you guys see any vehicle to tree action?!?!? Because I want to drive through forests with my tank. (They do it in movies and in real life tanks can squish smallish trees.)

Open Source Multitouch Screen Development 
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Made the facial animation video brighter.
http://www4.incrysis.com/summit/vid1.avi (XviD)
That's as good as it gets, until the high quality versions arrive.
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