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Discussion of Crytek's Crysis games

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#21 21-12-2007 19:51:03

ShingShing
Pinger
From: Singapore
Registered: 30-10-2006
Posts: 2427

Re: Lets face it :

earvin75 wrote:

I found it very boring. No "interaction" with the environment. Ok you can do it, but there is no scene where you really NEED to do it.
Ok you can use your powers and cloak and such, but again there is no part where you really NEED it.

....

I think the game could have much more "potential", like having one level where you only have to do it without firing a single shot, a level with needed interaction with the environment, riddles, a level with many sharks wink , whatever...and i am really looking forward to the mod creators, i hope they will fill their creations with more "life" than the crytek people did.

Crytek made Crysis the way it is so you don't NEED to have any specific method to complete the game. If they do, it limits the player and that's what they're trying not to do. You can possibly complete the game with only 1 suit mode used, but that's your choice. If they made a level with only stealth, it would take away the whole point of open endedness of Crysis..

Personally I don't like playing "stealth" levels where one gunshot or alarm going off and you lose..

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#22 21-12-2007 19:54:09

Tectonic76
Crysis Shark
From: Under your bed
Registered: 12-09-2007
Posts: 243

Re: Lets face it :

Well, I think Crysis is a great game. It's just a bunch of stuff that they said they'd do wasn't put into the game. Such as working with those koreans (I know most of you heard this a bunch of times from me but they said) Also what happened to the benefits of doing secondary objectives. I remember reading or watching something that said that like doing the secondary objectives gets you bonuses such as helping Koreans under attack by aliens. After you help them they give you a guass rifle or something. Also more teammates would've been helpful in this game


Hitting is wrong, but fun! Stay in school

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#23 21-12-2007 20:27:33

Osoka
Banned
From: Wisconsin
Registered: 07-06-2007
Posts: 1820
Website

Re: Lets face it :

divinty!? havent played it? i as well am completely shocked, especially with the number of posts you have...damn.


i loved the game, there is only one other game i actually played the entire singleplayer and that was call of duty 2 and i enjoyed that thourghly...it was much more linear than crysis is but was longer..

my fav mission in cod2 was hill 400... why may you ask? because you could take on the mission anyway you want, thats why i find crysis funner, i did it exactly how i wanted to not the way crytek wanted me to... great game.


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#24 21-12-2007 20:35:36

Pro5
Crysis Shark
Registered: 10-09-2007
Posts: 177
Website

Re: Lets face it :

Jeepers - this game had MORE fun and MORE replayability than almost any other FPS game ever, I don't know how you formed this opinion and expected us to believe you just because you stated it as if it's a 'Fact'. It's not, Crysis is beyond fun, it makes you feel like a kid in a sweet shop and for me at 33 years old that is NOT easy for any video game to do these days.

DiViniTy wrote:

The impression I got from Crysis is that it's as fun as you make it. If you play the game with an attitude of "let's get this over with as quickly as possible" then yeh, it won't be much fun, but if you play the game as if you were actually there, doing your best not to get killed, using the suit and environment to the fullest, trying to approach every challenge from the most strategic direction, then you'll get a lot more fun out of your game.

I haven't played Crysis myself btw, but this is the impression I'm getting from ppl.

Exactly, that IS how it felt to me and many others. It's absolutely amazing to play it in this way if you truly immerse yourself and let yourself go instead of judging things negatively. The graphics and physics do better than any other game i've ever played to support the player's own 'suspension of disbelief' and it's through that, that the entire game sucks you in and you 'are there' as much as you choose to be. If you rush through it and just look for cool gfx and want it over and done with (sadly a modern gamer trait that oldies like me detest) then you will miss so many epic moments (that you actually CREATE YOURSELF) that it may well feel a little underwhelming, What I find best about the game (and the engine) is how it supports the freedom of the player and the feeling of empowerment (dream like feeling). The game itself if judged on it's story and levels is pretty standard fare of course (as most games are due to audiences and development time) but what they did with the technology is why it simply works even with the 'basic premise' of the 'standard game type'.

Oh and I thought the demo was great but the full game is vastly superior, there are so many AWESOME moments throughout and the graphics and 'atmosphere' of the game just get better and better as you play (up until the 'aliens' stuff post 'core' of course where it's merely good FPS not jaw dropping) - still looks great then though.

And as an example of the game giving back what you put into it, I was playing one area (in a banana plantation), with basically your standard NK cannon fodder, but I spent hours in that one area, trying things out, replaying certain bits to explore the 'fake reality', inc some gung ho/kamikaze guns blazing 'tests' which were brilliant fun to let off steam... I finally decided on the way *I* wanted to proceed (slow and stealthy as I prefer) and spent ages in that one area alone (the entire game took me hours and hours because I soaked up everything it had to offer) and it's the TECHNOLOGY layered on top of that freedom in gameplay that just wowed me each time. As I played that area, taking my time, the Sun started to set... all the shadows grew longer in realtime, the colours of the environment changed from bright harsh reality to subdued dusky glow, and I was still creeping around doing my 'job' and enjoying every damn minute of it, as the lighting changed sub-areas within the area began to take on new facets, they looked different and felt different, it was something internal in my mind that related to it, the feeling of adventures I'd had in real life as  a kid walking across fields and wastelands and industrial estates, it felt just like that even though it was only based on visuals... that is a tremendous achievement. I had all that excitement from my own brain/memories intertwined with the far above average (for a shooter) gameplay and it was almost a life changing experience (if we are talking life as a gamer).

I've had that kind of feeling only 3 or 4 times in my 25 years of playing games (started on teh Atari VCS back in 1982 aged 8) and usually it has come down to the technology combined with great gameplay not just one or the other, gameplay is very important but as you get older you still need those technology shots in the arm to keep you excited. Crysis is the first game in ten years to do that for me, I've played good games, I've played great games, then I played Crysis and realised how restricted and toy like all other games were.

Bring on Crysis 2! smile


side note to stupidly large post above wink :

In 50 years from now (as an example) when games will no longer be as they are today (they just won't 'work' on us, those of us still alive that is anyway), when we are at last closer to what we crudely call Virtual Reality today, when we feel like we really are there and not playing trivial games with standard gameplay ideas but we are actually immersed fully in an 'experience' that feels in almost every way to be 'real' using all the senses and not just sight and sound, we will look back to games like Crysis as being a very very crude forerunner of that. Crysis has surpassed it's technology (the systems we run it on) and is waiting for more power, I think if Crytek had it their way they would want nothing but total immersion and removal of 'gameplay' as know it today (which is severely limited by 2D screens and human interfaces) and instead hand to the player the most believable experiences possible. Crytek seem to me to be one of very few devs who are hungry to get that feeling TODAY not in ten/twenty/thirty years time. It is through their constant hunger for pushing technology that that future will arrive sooner for everyone, and as any long time gamer will probably know, we all secretly yearn for games to be more than what they currently can be, to feel again like they did when we were 8 and first played them and couldn't believe our eyes (even with primitive zx Spectrum graphics), how our imaginations ran riot stimulated by the on screen interaction.

I don't want to come off as some new age hippy but I believe that there is a much bigger picture here that 90% of 'gamers' completely miss, they are so absorbed with the quick buy/quick finish culture of modern gaming that it's reduced to a mere consumable item rather than a cherished experience that can be relived time and again.

It is in EVERY gamer's interest to get behind developers like Crytek and encourage them to keep pushing the envelope while other developers continue to rehash gameplay from other games without adding new immersive possibilities. Gameplay too must progress but it's going to come to a point of no return sooner rather than later, there is simply too many limits imposed by modern systems with 2D screens and standard input devices, there are not many places left to go with gameplay (especially with increasing asset requirments and costs which will kill many companies) while based on the same restricted systems of the past 30 years.

Crytek are obviously looking at the future far more than most developers and it shows in their games, so maybe they are not about writing the best scripts ever, or breaking gameplay boundaries by creating NEW GENRES (that again are quite impossible currently) so instead they concentrate on accepted genres and gameplay and ramp it up to untold levels of believability, and as ANY gamer gets older, believeability and the fun from that becomes more important. Sure I can enjoy 2D games on my DS a lot, or hook up my gamecube and play Mario and it's fun, that's fun gameplay but ten years from now nothing CAN change with that. We had 2D, we now have 3D there is no where left to got visually using current methods (high def/resolutions don't count here).

My point is that someone has to start the ball rolling to get to that 'promised land' of interactive nirvana and i've seen very little from 90% of developers on all formats that show they have an interest in anything more than 'safe bet' formulas and technology. Crytek and companies like them (can't think of many off hand) should be applauded for furthering the cause for EVERY gamer and developer and reducing the 'time to the future'. No they are not perfect nor are their games, but the more people play down the amazing achievements that Crytek have managed in Cryengine2/Crysis the more other developers will choose to play it safe and make yet another 'on rails WW2 shooter' or something, small advances are good, no advances are bad.

Crytek gave the world a small advance with this engine and game, so forgive them if they couldn't also at the same time revolutionise gaming genres and story telling, I don't see any other dev doing that EITHER. The fact is people expected too much (based on the amazing stuff they did get in the engine/game) compared to other games where you expect little.

I hope Crytek are around in ten years with Cryengine4 hooked up to wide FOV/ultra high res FMD/HMD (or holographic display) with haptic suits, sense of smell and touch technology and physics so real you can barely tell the difference between a game and real life (even if that reality is a fantasy world of colour ie Super Mario style, reality feeling doesn't just have to be grey in case you are worried by my wish)... so ten years eh? Not likely i'm afraid, why? because mass consumers show little interest, not because they wouldn't want it but because they just can't conceive of it, they don't know what CAN be done... they stick to their formulaic yearly updated game of Sims, Need For Speed, Call Of Duty, whatever, the business men see this and invest stupid money in doing basically 'more of the same' due to a guaranteed return on investment. So how do we start to change this? By supporting companies like crytek, eventually the word gets out that there is another way and consumers start seeking out this new thing.

The only way many of those gamers will even know there is this "other way" is by playing something like Crysis and seeing it as what it is, not just as an 'above average first person shooter with pretty graphics' but as a still restricted but very well intentioned message from the future... that future is up to gamers, it may seem cool now to still like old skool 2D or enjoy WarGame30 with linear play but 'amazing story and cut scenes' but it's going to get very old for many of us sooner rather than later, if you want devs to keep feeding into the younger newer gamers and leaving the rest of us to retread the same stuff over and over then go by Halo3 or NFS30 but you'll only have yourselves to blame come 2030 and nothing new has happened in 20 years... money is what limits creativity and mass acceptence of technology, crysis is just a very small step on the ladder towards that acceptence with all the pros and cons it must bring with it. Accept it and embrace it for it is in all our futures, otherwise, seriously just go back to playing the Snes or the PS1 because things aint going to get much better if that's what we see our limits as.


essay over. If you didn't read it all I don't blame ya smile

Last edited by Pro5 (21-12-2007 21:31:19)


"next game from Crytek I'd like to see a different setting just to see them apply the same stunning attention to detail to other environments (virtual New York fps?)" - By Me (Pro5) - November 2007 - http://www.incrysis.com/forums/viewtopi … 40&p=4

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#25 21-12-2007 20:43:53

0nlime
Alien Trooper
From: sydney
Registered: 07-12-2007
Posts: 1306

Re: Lets face it :

earvin75 wrote:

Crysis is missing one thing:

FUN


It looks really good but that is not the only thing that make gamers happy.
The replayability is near zero and the first professional mods and maps wont come out in the near future.

The main problem of Crytek is that their top leader is a technic fanatic. Important for him is that the engine is the best of its kind. A game to show the abilities of that engine was just an unwanted but in this case unfortunately needed option.

So please send your leader in retirement and get some real gamedesigners and give them the leading role in your future projects , not the technic freaks.


Create GAMES, not visual opulent demos.

you sound like a nintendo loving wii-man to me


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#26 21-12-2007 20:50:39

earvin75
CryChild
Registered: 26-10-2007
Posts: 30

Re: Lets face it :

0nlime wrote:

you sound like a nintendo loving wii-man to me

Havent tried that out yet, maybe i should big_smile

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#27 21-12-2007 21:08:58

0nlime
Alien Trooper
From: sydney
Registered: 07-12-2007
Posts: 1306

Re: Lets face it :

earvin75 wrote:

0nlime wrote:

you sound like a nintendo loving wii-man to me

Havent tried that out yet, maybe i should big_smile

i meant it seems probable prefer games that are graphically inferior, unrealistic and generally have poor effects, and are suitable for younger children.


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#28 21-12-2007 21:49:40

Bigfish
Alien Scout
From: Australia
Registered: 01-08-2007
Posts: 853

Re: Lets face it :

Pro5 wrote:

Jeepers - this game had MORE fun and MORE replayability than almost any other FPS game ever, I don't know how you formed this opinion and expected us to believe you just because you stated it as if it's a 'Fact'. It's not, Crysis is beyond fun, it makes you feel like a kid in a sweet shop and for me at 33 years old that is NOT easy for any video game to do these days.

DiViniTy wrote:

The impression I got from Crysis is that it's as fun as you make it. If you play the game with an attitude of "let's get this over with as quickly as possible" then yeh, it won't be much fun, but if you play the game as if you were actually there, doing your best not to get killed, using the suit and environment to the fullest, trying to approach every challenge from the most strategic direction, then you'll get a lot more fun out of your game.

I haven't played Crysis myself btw, but this is the impression I'm getting from ppl.

Exactly, that IS how it felt to me and many others. It's absolutely amazing to play it in this way if you truly immerse yourself and let yourself go instead of judging things negatively. The graphics and physics do better than any other game i've ever played to support the player's own 'suspension of disbelief' and it's through that, that the entire game sucks you in and you 'are there' as much as you choose to be. If you rush through it and just look for cool gfx and want it over and done with (sadly a modern gamer trait that oldies like me detest) then you will miss so many epic moments (that you actually CREATE YOURSELF) that it may well feel a little underwhelming, What I find best about the game (and the engine) is how it supports the freedom of the player and the feeling of empowerment (dream like feeling). The game itself if judged on it's story and levels is pretty standard fare of course (as most games are due to audiences and development time) but what they did with the technology is why it simply works even with the 'basic premise' of the 'standard game type'.

Oh and I thought the demo was great but the full game is vastly superior, there are so many AWESOME moments throughout and the graphics and 'atmosphere' of the game just get better and better as you play (up until the 'aliens' stuff post 'core' of course where it's merely good FPS not jaw dropping) - still looks great then though.

And as an example of the game giving back what you put into it, I was playing one area (in a banana plantation), with basically your standard NK cannon fodder, but I spent hours in that one area, trying things out, replaying certain bits to explore the 'fake reality', inc some gung ho/kamikaze guns blazing 'tests' which were brilliant fun to let off steam... I finally decided on the way *I* wanted to proceed (slow and stealthy as I prefer) and spent ages in that one area alone (the entire game took me hours and hours because I soaked up everything it had to offer) and it's the TECHNOLOGY layered on top of that freedom in gameplay that just wowed me each time. As I played that area, taking my time, the Sun started to set... all the shadows grew longer in realtime, the colours of the environment changed from bright harsh reality to subdued dusky glow, and I was still creeping around doing my 'job' and enjoying every damn minute of it, as the lighting changed sub-areas within the area began to take on new facets, they looked different and felt different, it was something internal in my mind that related to it, the feeling of adventures I'd had in real life as  a kid walking across fields and wastelands and industrial estates, it felt just like that even though it was only based on visuals... that is a tremendous achievement. I had all that excitement from my own brain/memories intertwined with the far above average (for a shooter) gameplay and it was almost a life changing experience (if we are talking life as a gamer).

I've had that kind of feeling only 3 or 4 times in my 25 years of playing games (started on teh Atari VCS back in 1982 aged 8) and usually it has come down to the technology combined with great gameplay not just one or the other, gameplay is very important but as you get older you still need those technology shots in the arm to keep you excited. Crysis is the first game in ten years to do that for me, I've played good games, I've played great games, then I played Crysis and realised how restricted and toy like all other games were.

Bring on Crysis 2! smile


side note to stupidly large post above wink :

In 50 years from now (as an example) when games will no longer be as they are today (they just won't 'work' on us, those of us still alive that is anyway), when we are at last closer to what we crudely call Virtual Reality today, when we feel like we really are there and not playing trivial games with standard gameplay ideas but we are actually immersed fully in an 'experience' that feels in almost every way to be 'real' using all the senses and not just sight and sound, we will look back to games like Crysis as being a very very crude forerunner of that. Crysis has surpassed it's technology (the systems we run it on) and is waiting for more power, I think if Crytek had it their way they would want nothing but total immersion and removal of 'gameplay' as know it today (which is severely limited by 2D screens and human interfaces) and instead hand to the player the most believable experiences possible. Crytek seem to me to be one of very few devs who are hungry to get that feeling TODAY not in ten/twenty/thirty years time. It is through their constant hunger for pushing technology that that future will arrive sooner for everyone, and as any long time gamer will probably know, we all secretly yearn for games to be more than what they currently can be, to feel again like they did when we were 8 and first played them and couldn't believe our eyes (even with primitive zx Spectrum graphics), how our imaginations ran riot stimulated by the on screen interaction.

I don't want to come off as some new age hippy but I believe that there is a much bigger picture here that 90% of 'gamers' completely miss, they are so absorbed with the quick buy/quick finish culture of modern gaming that it's reduced to a mere consumable item rather than a cherished experience that can be relived time and again.

It is in EVERY gamer's interest to get behind developers like Crytek and encourage them to keep pushing the envelope while other developers continue to rehash gameplay from other games without adding new immersive possibilities. Gameplay too must progress but it's going to come to a point of no return sooner rather than later, there is simply too many limits imposed by modern systems with 2D screens and standard input devices, there are not many places left to go with gameplay (especially with increasing asset requirments and costs which will kill many companies) while based on the same restricted systems of the past 30 years.

Crytek are obviously looking at the future far more than most developers and it shows in their games, so maybe they are not about writing the best scripts ever, or breaking gameplay boundaries by creating NEW GENRES (that again are quite impossible currently) so instead they concentrate on accepted genres and gameplay and ramp it up to untold levels of believability, and as ANY gamer gets older, believeability and the fun from that becomes more important. Sure I can enjoy 2D games on my DS a lot, or hook up my gamecube and play Mario and it's fun, that's fun gameplay but ten years from now nothing CAN change with that. We had 2D, we now have 3D there is no where left to got visually using current methods (high def/resolutions don't count here).

My point is that someone has to start the ball rolling to get to that 'promised land' of interactive nirvana and i've seen very little from 90% of developers on all formats that show they have an interest in anything more than 'safe bet' formulas and technology. Crytek and companies like them (can't think of many off hand) should be applauded for furthering the cause for EVERY gamer and developer and reducing the 'time to the future'. No they are not perfect nor are their games, but the more people play down the amazing achievements that Crytek have managed in Cryengine2/Crysis the more other developers will choose to play it safe and make yet another 'on rails WW2 shooter' or something, small advances are good, no advances are bad.

Crytek gave the world a small advance with this engine and game, so forgive them if they couldn't also at the same time revolutionise gaming genres and story telling, I don't see any other dev doing that EITHER. The fact is people expected too much (based on the amazing stuff they did get in the engine/game) compared to other games where you expect little.

I hope Crytek are around in ten years with Cryengine4 hooked up to wide FOV/ultra high res FMD/HMD (or holographic display) with haptic suits, sense of smell and touch technology and physics so real you can barely tell the difference between a game and real life (even if that reality is a fantasy world of colour ie Super Mario style, reality feeling doesn't just have to be grey in case you are worried by my wish)... so ten years eh? Not likely i'm afraid, why? because mass consumers show little interest, not because they wouldn't want it but because they just can't conceive of it, they don't know what CAN be done... they stick to their formulaic yearly updated game of Sims, Need For Speed, Call Of Duty, whatever, the business men see this and invest stupid money in doing basically 'more of the same' due to a guaranteed return on investment. So how do we start to change this? By supporting companies like crytek, eventually the word gets out that there is another way and consumers start seeking out this new thing.

The only way many of those gamers will even know there is this "other way" is by playing something like Crysis and seeing it as what it is, not just as an 'above average first person shooter with pretty graphics' but as a still restricted but very well intentioned message from the future... that future is up to gamers, it may seem cool now to still like old skool 2D or enjoy WarGame30 with linear play but 'amazing story and cut scenes' but it's going to get very old for many of us sooner rather than later, if you want devs to keep feeding into the younger newer gamers and leaving the rest of us to retread the same stuff over and over then go by Halo3 or NFS30 but you'll only have yourselves to blame come 2030 and nothing new has happened in 20 years... money is what limits creativity and mass acceptence of technology, crysis is just a very small step on the ladder towards that acceptence with all the pros and cons it must bring with it. Accept it and embrace it for it is in all our futures, otherwise, seriously just go back to playing the Snes or the PS1 because things aint going to get much better if that's what we see our limits as.


essay over. If you didn't read it all I don't blame ya smile

OMG

dude never has anybody like written an essay on a game lol i read half of it and gave up.


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#29 22-12-2007 00:19:23

Hiryu
CryChild
Registered: 15-12-2007
Posts: 39

Re: Lets face it :

Bigfish wrote:

Pro5 wrote:

essay over. If you didn't read it all I don't blame ya smile

OMG

dude never has anybody like written an essay on a game lol i read half of it and gave up.

No, you just have too short an attention span to be able to appreciate what the man says... Which is actually quite ironic big_smile


Pro5, right on. You have summed my own thoughts to the 10th decimal place. I think that a lot of what you say is, unfortunately, lost on the younger gaming crowd. This is to some extent understandable, as they haven't had the same breadth of gaming experience as the old folks, and thus do not completely understand exactly what they've been given.

Peace out.


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#30 22-12-2007 00:25:24

verw3948
THE original TOD Modding Turnip
Registered: 11-09-2007
Posts: 833

Re: Lets face it :

Hey now.... Some of us youngins "get it" LOL. Is 23 still considered a youngin? I actually look back to when I was 18, and I feel OLD........ LOL

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#31 22-12-2007 00:50:34

ehal256
w00t!
From: United States
Registered: 11-04-2007
Posts: 1438

Re: Lets face it :

DiViniTy wrote:

I'm pretty sure he's being sarcastic here.

yeah, he was being sarcastic, but the awesome thing about Uylear, is that sometimes, you REALLY cannot tell. <3 making me think a lot. big_smile

@ Pro5: I read the whole thing, and i agree with you a LOT, we need future games to push forward as much as possible, although I am a gamer that craves a good moving storyline.  Thats why i play PS1 and snes games, lol.  But I also love having amazing technologically advanced games on the other end too, that's why i have a nice computer.

Last edited by ehal256 (22-12-2007 01:00:06)


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#32 22-12-2007 05:36:08

Pro5
Crysis Shark
Registered: 10-09-2007
Posts: 177
Website

Re: Lets face it :

i'm a bit of a nutter (so my girlfriend tells me) I actually woke up after 3 hours sleep at 2am in the morning, not able to sleep, came on this forum and wrote that massive post off the top of my head, i'm glad that in the light of day it still makes sense to some people wink


"next game from Crytek I'd like to see a different setting just to see them apply the same stunning attention to detail to other environments (virtual New York fps?)" - By Me (Pro5) - November 2007 - http://www.incrysis.com/forums/viewtopi … 40&p=4

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#33 22-12-2007 09:30:11

geriatric
fraggin guacamole farmer
From: California...U.S.A
Registered: 20-04-2007
Posts: 6611

Re: Lets face it :

divinity hasnt played it


rofl...poser tongue


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the more you learn the more you realize how little you know...my quote big_smile

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#34 22-12-2007 12:08:53

PeSaDo
You're 500, great
Registered: 19-11-2007
Posts: 546

Re: Lets face it :

Pro5 wrote:

huuuuuge text

essay over. If you didn't read it all I don't blame ya smile

Well, really good reading, but I'd like to take it to another level.

Immersion and atmosphere does not come from technology, nor graphics. It comes from talent and craftsmanship and artwork. AND HONESTY. AND FEAR!!!! No matter how far technology goes, those things are never going to be replaced. Technology can only take you so far.Without content, it means nothing.

Games must have soul.

I'm not saying Crysis doesn't, I'm not even talking about Crysis nor Crytek. I'm talking about games in general, blockbusters....about the first time I saw doom.. Or quake.

Or the restroom in Doom3 alpha.

And even the parachute jump from Crysis's start. When you get out of the plane and think "what the f*** I'm I going to see down there???!!"

THAT, my friend, is SOUL. That's what makes you forget you are in your little safe pc room, and brings you fear.

"I SMELL FEARRRRRRRRRRRRR" Anyone remember?

Where is that? Not in retail Doom3..

And what's is ruining it, the politically correct bullsh*t. I want to see pinky eating GUTS in doom3's bathroom, really freaky zombies that come back from the dead after you shoot them. 3 TIMES, no less. And they go at you with a bunch of bullet holes in their faces.

The feeling of getting into quake1's first level and the freaky noises and guards, and monsters that really really can scare the sh*t out of us.

Where the hell is Shambler?? I think I can still jump on my chair with that thing running mad full on behind me and shooting those wicked deadly rays..And that whispering flying thing that shoots green goo?? Or the roar of the hellknight and the hellbaron? What about when you made monsters hit each other accidentally and they'd forget about you and beat the sh*it out of themselves? And Imps blowing up like rotten pieces of meat..LOL, almost every single enemy turned into a pile of flesh, bones and guts, even from pistol bullets..

That's LOST, my friend.

Lost to stupid-ass tutorials and lame little story lines.. To the dreaded "average consumer". The uber-newbie-politically-correct-moron.

Now you NUKE them and they gracefully fall to the ground. Well, screw ragdolls, I wanna see gut physics.

I miss the times when developers were BOLD, body parts hanging around, PLUS cutting edge tech. and IN BLOCK BUSTERS,, not in some unknown game.. No "do this", "do that", "let us explain your mission to you and tell you a little story so you know what you'r doing, you dumbsh*t."

I miss tit dancers from DukeNukem.

I miss Bambi spiting blood on doom1's end:

http://www.youtube.com/watch?v=MZlm2K66iCs

Those crazy hypnotic midi strings will never be matched by today's acceptable corporate formats.

I miss shooting a rocket on something and seeing BODY PARTS FLY, as they should, I miss the green slime from a dead Hellknight and the greasy stuff that came out from the Cacodemon melting/deflating...

No technology replaces that. I have to say one of the most amazing things ever for me was Doom3 Alpha, and that was the end. I never saw that kind of atmosphere again at all.

No matter how technology evolves, I do NOT want to shoot HALF OF frigging North Korea DEAD with blood turned off ??!!!!! What the hell is that????

I want to see BODY destruction, not only environment destruction, rip someone's head clean off with a 12 gauge shotgun. And then they still will try to kill me and run gurgling sprouting blood fron their necks very fast after me..because they are from HELL!!  Shoot their arm and see it flying. Shoot their leg and they fall and scream in every groce way possible, and swear at me..really bad names too, because I just SHOT THEM and they deserve to be pissed! because I'm there to SHOOT THINGS DEAD and blow them to pieces. Not to hear little tutorials and stories. And turn "blood off".

And from what I see lately, it's just NOT going to happen anytime soon.

I miss the times when operational systems AND developers didn't come with "retard that knows squat about computers and games" features. Just install them, and they work, and they had basically only one setting: the BEST one.

No little tales, no little tutorials, just turn the damn thing on and SHOOT everything that moves, and NO politically correct bullsh*t.

I remember that movie "Casino" when in the end they showed how casinos lost their magic and became corporate investments.

And that's, IMO, is what is happening to games today.

Oh, the LAW hurt me!! Uhhh the grenade is too strong!! I can't handle it..[beavis and butthead] GIMME 100 rockets AND quad damage and I'll show you what HURT means. I'll fill your 2d, 3d, holographic, virtual reality smelling feeling machine with GUTS, and BODY parts [/beavis and butthead]

I want plain, honest, "don't give a sh*t about some sick  f*ck shooting up their schoolmates and teachers" games. Wtf a psyco is going to have on his hard drive? "Barbie meets Bambi"?? Of course they'll have shooting games, they frigging shoot real people in real life to start with!!!!

So, I don't care about new techs, NOT if they going to deliver me socially acceptable content, because that's plain hypocrisy.I don't wanna pay for that. I don't want  BLOOD TURNED OFF options, I want EXTRA GUTS hanging out and gore options.

I want to turn my enemies inside out. And them kill them again! And have Satan watching, and them shove a BIG F*CKING GUN, yes, the BFG up his arse and see little demons come out, and them shoot them to pieces too.

I mean, what the hell.."Hey NoMaD , let's save Aztec!!HurrY!"  duhhhhhh

Screw Aztec!

I want to kill all my annoying talking robot teammates so i can play the game in peace without some dude talking to me all the time and telling me what to do. Unless they turn to zombies and try to kill me, that would be neat! So I can kill them again!

"I'm gonna SHOOT YOU IN THE FACE" yep..that's more like it! Not "general kim-shoo-yong whatever is a very bad general from very bad north Korea!" Wtf? It's just some little skinny ass orientals! Who's scared of that?

So, no matter what the future brings us, is going to be toned down, politically correct, kid safe.."rated mature" ah for f*cks sake, "rated mature"??? that belongs in an animal sex magazine.

Not in a computer game, or at least, it used to be that way.

Not anymore. Sadly.

So no matter if a can smell my enemies breath, I know there's almost no chance I can smell the copper scent of their blood.

That's just too much nowadays, on our hypocrisy filled society. So thanks to some new age kids that are actually screwing and having their own kids by the age I used to play atari, I can't enjoy pure and simple slaughter anymore. I want to headshot some dude and watch their brains fall of, like they do on Iraq, but I can no longer do in my computer without harming anyone or anything, but my sense of safety..

What happened to the part when a HellKnight killed you, and then ATE YOUR HEAD on Doom3 alpha?

Gone my friend. GONE.

And technology just can't bring that kind of stuff back. Not alone.

Not without soul.

From wikipedia, about Duke Nukem:

"Perhaps the most noticeable change from the original PC version of the game is the removal of almost all sexual content. The "Red Light District" level was renamed "Gun Crazy," and the strip club and adult bookstore replaced with a gun shop and the Duke Burger restaurant from the Plutonium Pak expansion. However, the game still features a strip bar, with animated strippers in cages; although no nudity is visible. Also, Duke's infamous one-liners have been re-dubbed by the original actor, with potentially offensive language rephrased or removed entirely. Instead of "those alien bastards," Duke says "those alien scum." Phrases such as "holy shit" are nowhere to be found"

That sucks m8..

And before someone says anything about kids and children, well, they should be riding bikes or playing footy or surfing, NOT interfering with my games, LOL, screw them..

Those were the days.

So I don't disagree with you, but don't worry, tech is going to evolve. It's pretty much guaranteed.

What I worry about is; when again are a bunch of ingenious kids going to make a kick ass game with REAL cutting edge tech and innovation without giving a sh*t about "marketing" or "hardware sales" or frigging Bill Gates. Or our screwed up politically correct social values???

Is it even ever going to happen again?

That's what worries me smile

That's what I call:


FUN

Last edited by PeSaDo (22-12-2007 12:24:24)


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#35 22-12-2007 14:53:39

DiViniTy
Ascended
From: I'm Dutch, w00t
Registered: 02-04-2007
Posts: 7879

Re: Lets face it :

geriatric wrote:

divinity hasnt played it


rofl...poser tongue

It's no secret my bum ass rig can barely run it at lowest settings. Pay attention wink


http://i2.photobucket.com/albums/y29/Sjietah/nl217b-1.jpg

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#36 22-12-2007 15:04:16

ubernoob
Colonel
From: With the Klingons
Registered: 28-11-2007
Posts: 441

Re: Lets face it :

it's extremely replayable.

Spawn everywhere. The first level, island, along with ascension and a few other levels are my absolute favorites.

Besides, if it becomes boring go into the editor, put in 20 hunters and 200 north koreans in a small 1 km x 1 km spot, buy a geforce 9800 double triple uber ocococ ATGTXXXSXXSCSCXXXXX and have fun.


Team America: "America!.....**** YEA!"
http://www.youtube.com/watch?v=DqaWdkdFb3Y SeaWarriors
http://www.youtube.com/watch?v=puVmKfCw … re=related Enterprise
THERE IS AN EXTREMELY HIGH LIKELYHOOD 'SARCASM' IS INCLUDED IN THE POST ABOVE!

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#37 22-12-2007 17:32:15

Uylear
Colonel
From: AY, UK
Registered: 01-12-2007
Posts: 442

Re: Lets face it :

Pa Sa Do. I bloody loved that amn. That was great. Last gory thing I saw that really shocked me was...was...was....
it was...

erm, oh yeah. on bioshock. someone had spread blood all over the wall and stuck needles in the eyes of three hanging women in cages who had been mutilated a little. A mad doctor was on a diatribe as another woman lay before him in the same state but he kept digging his dagger down into guts and blood squirted everywhere.

have you played Bioshock. It can get a little gross...not overly. i mean, theres this bit where you can either save the little girl or kill her. Well, i went for the save option first coz Im nice. After that, I killed them all. I was kinda thankful the screen went a little funny because you drag a slug from their mouths or bellies. i dunno.

Point is mate...when it comes to violence, you really do have to have a limit. Would you really want to see an artists impression of someone pulling out a slug from the stomach of a child?

and if you want the worst violence, I say go read a book. esp from Richard Laymon. He's sicker than me in the fact that he is prepared to write about little girls being...I cant say here. I'd be banned. And Im glad I'll be banned if I said it. Four words. Hanging. Gangs of blokes.

how gross do want your fun?


Instigating that I own a PC, are you?
Well be assured I do not.
Sheer mind power is what propels me here. Mind power, boy!

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#38 22-12-2007 18:05:59

vindktivSNIPER
Crysis Shark
Registered: 01-12-2007
Posts: 241

Re: Lets face it :

You know, if you don't enjoy speeding past one NK, poppin' the next one in the head, then throwing the third one, what do you enjoy in a FPS? After playing the Crysis demo, playing the CoD4 demo was an absolute bore because of how linear it was. And you know what? You don't have to interact with the environment. Hell, you don't even have to use any other weapon besides the pistol. Just because you don't really need to use the AK, does that mean I have the right to say Crysis doesn't have any weapon variety? It is there for you to use and if you don't want to use it, fine. If someone offers you $25 and you turn it down, you can't complain.

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#39 22-12-2007 18:31:45

smashingpunk007
CryChild
Registered: 19-11-2007
Posts: 57

Re: Lets face it :

PeSaDo wrote:

Pro5 wrote:

huuuuuge text

essay over. If you didn't read it all I don't blame ya smile

Well, really good reading, but I'd like to take it to another level.

Immersion and atmosphere does not come from technology, nor graphics. It comes from talent and craftsmanship and artwork. AND HONESTY. AND FEAR!!!! No matter how far technology goes, those things are never going to be replaced. Technology can only take you so far.Without content, it means nothing.

Games must have soul.

I'm not saying Crysis doesn't, I'm not even talking about Crysis nor Crytek. I'm talking about games in general, blockbusters....about the first time I saw doom.. Or quake.

Or the restroom in Doom3 alpha.

And even the parachute jump from Crysis's start. When you get out of the plane and think "what the f*** I'm I going to see down there???!!"

THAT, my friend, is SOUL. That's what makes you forget you are in your little safe pc room, and brings you fear.

"I SMELL FEARRRRRRRRRRRRR" Anyone remember?

Where is that? Not in retail Doom3..

And what's is ruining it, the politically correct bullsh*t. I want to see pinky eating GUTS in doom3's bathroom, really freaky zombies that come back from the dead after you shoot them. 3 TIMES, no less. And they go at you with a bunch of bullet holes in their faces.

The feeling of getting into quake1's first level and the freaky noises and guards, and monsters that really really can scare the sh*t out of us.

Where the hell is Shambler?? I think I can still jump on my chair with that thing running mad full on behind me and shooting those wicked deadly rays..And that whispering flying thing that shoots green goo?? Or the roar of the hellknight and the hellbaron? What about when you made monsters hit each other accidentally and they'd forget about you and beat the sh*it out of themselves? And Imps blowing up like rotten pieces of meat..LOL, almost every single enemy turned into a pile of flesh, bones and guts, even from pistol bullets..

That's LOST, my friend.

Lost to stupid-ass tutorials and lame little story lines.. To the dreaded "average consumer". The uber-newbie-politically-correct-moron.

Now you NUKE them and they gracefully fall to the ground. Well, screw ragdolls, I wanna see gut physics.

I miss the times when developers were BOLD, body parts hanging around, PLUS cutting edge tech. and IN BLOCK BUSTERS,, not in some unknown game.. No "do this", "do that", "let us explain your mission to you and tell you a little story so you know what you'r doing, you dumbsh*t."

I miss tit dancers from DukeNukem.

I miss Bambi spiting blood on doom1's end:

http://www.youtube.com/watch?v=MZlm2K66iCs

Those crazy hypnotic midi strings will never be matched by today's acceptable corporate formats.

I miss shooting a rocket on something and seeing BODY PARTS FLY, as they should, I miss the green slime from a dead Hellknight and the greasy stuff that came out from the Cacodemon melting/deflating...

No technology replaces that. I have to say one of the most amazing things ever for me was Doom3 Alpha, and that was the end. I never saw that kind of atmosphere again at all.

No matter how technology evolves, I do NOT want to shoot HALF OF frigging North Korea DEAD with blood turned off ??!!!!! What the hell is that????

I want to see BODY destruction, not only environment destruction, rip someone's head clean off with a 12 gauge shotgun. And then they still will try to kill me and run gurgling sprouting blood fron their necks very fast after me..because they are from HELL!!  Shoot their arm and see it flying. Shoot their leg and they fall and scream in every groce way possible, and swear at me..really bad names too, because I just SHOT THEM and they deserve to be pissed! because I'm there to SHOOT THINGS DEAD and blow them to pieces. Not to hear little tutorials and stories. And turn "blood off".

And from what I see lately, it's just NOT going to happen anytime soon.

I miss the times when operational systems AND developers didn't come with "retard that knows squat about computers and games" features. Just install them, and they work, and they had basically only one setting: the BEST one.

No little tales, no little tutorials, just turn the damn thing on and SHOOT everything that moves, and NO politically correct bullsh*t.

I remember that movie "Casino" when in the end they showed how casinos lost their magic and became corporate investments.

And that's, IMO, is what is happening to games today.

Oh, the LAW hurt me!! Uhhh the grenade is too strong!! I can't handle it..[beavis and butthead] GIMME 100 rockets AND quad damage and I'll show you what HURT means. I'll fill your 2d, 3d, holographic, virtual reality smelling feeling machine with GUTS, and BODY parts [/beavis and butthead]

I want plain, honest, "don't give a sh*t about some sick  f*ck shooting up their schoolmates and teachers" games. Wtf a psyco is going to have on his hard drive? "Barbie meets Bambi"?? Of course they'll have shooting games, they frigging shoot real people in real life to start with!!!!

So, I don't care about new techs, NOT if they going to deliver me socially acceptable content, because that's plain hypocrisy.I don't wanna pay for that. I don't want  BLOOD TURNED OFF options, I want EXTRA GUTS hanging out and gore options.

I want to turn my enemies inside out. And them kill them again! And have Satan watching, and them shove a BIG F*CKING GUN, yes, the BFG up his arse and see little demons come out, and them shoot them to pieces too.

I mean, what the hell.."Hey NoMaD , let's save Aztec!!HurrY!"  duhhhhhh

Screw Aztec!

I want to kill all my annoying talking robot teammates so i can play the game in peace without some dude talking to me all the time and telling me what to do. Unless they turn to zombies and try to kill me, that would be neat! So I can kill them again!

"I'm gonna SHOOT YOU IN THE FACE" yep..that's more like it! Not "general kim-shoo-yong whatever is a very bad general from very bad north Korea!" Wtf? It's just some little skinny ass orientals! Who's scared of that?

So, no matter what the future brings us, is going to be toned down, politically correct, kid safe.."rated mature" ah for f*cks sake, "rated mature"??? that belongs in an animal sex magazine.

Not in a computer game, or at least, it used to be that way.

Not anymore. Sadly.

So no matter if a can smell my enemies breath, I know there's almost no chance I can smell the copper scent of their blood.

That's just too much nowadays, on our hypocrisy filled society. So thanks to some new age kids that are actually screwing and having their own kids by the age I used to play atari, I can't enjoy pure and simple slaughter anymore. I want to headshot some dude and watch their brains fall of, like they do on Iraq, but I can no longer do in my computer without harming anyone or anything, but my sense of safety..

What happened to the part when a HellKnight killed you, and then ATE YOUR HEAD on Doom3 alpha?

Gone my friend. GONE.

And technology just can't bring that kind of stuff back. Not alone.

Not without soul.

From wikipedia, about Duke Nukem:

"Perhaps the most noticeable change from the original PC version of the game is the removal of almost all sexual content. The "Red Light District" level was renamed "Gun Crazy," and the strip club and adult bookstore replaced with a gun shop and the Duke Burger restaurant from the Plutonium Pak expansion. However, the game still features a strip bar, with animated strippers in cages; although no nudity is visible. Also, Duke's infamous one-liners have been re-dubbed by the original actor, with potentially offensive language rephrased or removed entirely. Instead of "those alien bastards," Duke says "those alien scum." Phrases such as "holy shit" are nowhere to be found"

That sucks m8..

And before someone says anything about kids and children, well, they should be riding bikes or playing footy or surfing, NOT interfering with my games, LOL, screw them..

Those were the days.

So I don't disagree with you, but don't worry, tech is going to evolve. It's pretty much guaranteed.

What I worry about is; when again are a bunch of ingenious kids going to make a kick ass game with REAL cutting edge tech and innovation without giving a sh*t about "marketing" or "hardware sales" or frigging Bill Gates. Or our screwed up politically correct social values???

Is it even ever going to happen again?

That's what worries me smile

That's what I call:


FUN

haha, you just made my day big_smile.  I do remember those days , mainly duke nukem, hope the new one isn't dumbed down, or i should say toned down.

I think the tech is too advanced now and you can actually make a game with realistic guts and gore. I think people don't want to see what really happens when someone gets shot. They have no problem with the simulation of shooting someone on a day to day basis, but they never want to see what the true outcome is of shooting someone, especially a much touted "headshot".Games would be rated XXX.

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#40 22-12-2007 18:50:09

0nlime
Alien Trooper
From: sydney
Registered: 07-12-2007
Posts: 1306

Re: Lets face it :

Yeh to be honest i think the shotgun in crysis felt alittle weak...every since doom ive always looked forward to picking up the shotgun is a game and pwnting sum bad dude. and FEELING its impact on them...but not since doom has that actually been the case. its feels alittle weak in crysis...i too want more wepon models/sounds/damage constraints. just for the look...any1 remeber goldeneye, perfect dark, or hitman...soooo many weapons smile


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