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#1 11-06-2008 00:37:36

bananasplit
Lieutenant
Registered: 28-03-2008
Posts: 366

Codename:Greencoast -WIP-

To teach myself how to use the sandbox 2 editor, I've decided to start working on a map.
I will show you some screenshots now tongue

If anyone wants to help me develop a story, please do because it needs one.

http://img93.imageshack.us/img93/4337/screenshot0029ih2.jpg
http://i3.photobucket.com/albums/y88/Tibur/ScreenShot0030.jpg
http://i3.photobucket.com/albums/y88/Tibur/ScreenShot0032.jpg
http://img512.imageshack.us/img512/2828/screenshot0027ac1.jpg
http://img528.imageshack.us/img528/9030/screenshot0028uo4.jpg

Also, critique is welcome.


http://img341.imageshack.us/img341/458/crysisus2.png

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#2 11-06-2008 01:03:17

nomad9126
Crysis Chicken
Registered: 29-03-2008
Posts: 92

Re: Codename:Greencoast -WIP-

wow, very nice coast shots, the roads are a little too graded (steep), but great job. what r ur system specs?


Dell 530
Nvidia BFG 8800 GT OC @ 1566 mhz, 19 inch widescreen 1440x900,4 gigs ram @ 800 mhz, Intel Core 2 duo @ 2.4 ghz
Runs Crysis at Very High with 25-30 fps! WOOT!

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#3 11-06-2008 10:40:03

bananasplit
Lieutenant
Registered: 28-03-2008
Posts: 366

Re: Codename:Greencoast -WIP-

nomad9126 wrote:

wow, very nice coast shots, the roads are a little too graded (steep), but great job. what r ur system specs?

Very similar to yours in fact, only I have 2 gigs of ram and my core 2 duo is OC'd to 3.1 Ghz.


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#4 11-06-2008 11:09:21

toolochpc
oh Mocib's watching!
From: London
Registered: 21-04-2008
Posts: 705

Re: Codename:Greencoast -WIP-

Hi banana,
                      Do you have a premiss to start the story off? eg; maybe spying, or an invasion (alien or human), you know something to get us going on a story line?

BTW - those screens look lush! nice work smile


Requiem - Death of an Independent Wars Server

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#5 11-06-2008 11:54:05

crazy-eyez-killah
Crynet soldier
From: England
Registered: 24-09-2007
Posts: 2900

Re: Codename:Greencoast -WIP-

Nice, get some grass/ground cover next to those roads and you'll have a sweet looking map. Also you might want to lower the step size on your road to get smoother curves. Keep it up


http://i246.photobucket.com/albums/gg95/crazy-eyez-killah/Untitled-s7.jpg

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#6 11-06-2008 21:41:24

bananasplit
Lieutenant
Registered: 28-03-2008
Posts: 366

Re: Codename:Greencoast -WIP-

Okay, I am saving the road for another map now, and I think I'm going to make this into an IA map.
I got a really good idea for the area around the first picture.

More screens today:
http://img75.imageshack.us/img75/2663/screenshot0041xu9.jpg
http://img505.imageshack.us/img505/8984/screenshot0044ou0.jpg
http://img505.imageshack.us/img505/3120/screenshot0046zn9.jpg
http://img204.imageshack.us/img204/1923/screenshot0048kw3.jpg

Edit:
I also just played at night by accident.. and wow is it creepy:
http://img395.imageshack.us/img395/6374/screenshot0033jc9.jpg
http://img442.imageshack.us/img442/7900/screenshot0038rr2.jpg

Last edited by bananasplit (11-06-2008 22:02:17)


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#7 12-06-2008 20:14:51

bananasplit
Lieutenant
Registered: 28-03-2008
Posts: 366

Re: Codename:Greencoast -WIP-

Okay, more screenshots:
http://img129.imageshack.us/img129/783/screenshot0002fq8.th.jpg
http://img103.imageshack.us/img103/8472/screenshot0003iw0.th.jpg

I'm also having a very odd problem now. I have a few respawning weapons in the map which appear without a clip loaded in them in the game. They can still fire normally, and you can reload normally, but the clip itself doesn't show up. This only happens on the assault rifles, and not every one of them. It doesn't affect gameplay but still looks a little odd.

And if someone can tell me how to add looped MP music, that would be great


http://img341.imageshack.us/img341/458/crysisus2.png

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