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#1 24-01-2008 10:27:24

UltimaRage
Yerli the Second
From: USA
Registered: 18-11-2007
Posts: 5828
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Is 16X AA actually possible?

8800 GT(512) SLI disabled At 1680x1050 with 16 AA yes 16 AA works fine

gerard fraser claims that he games with 16x AA with that setup; when he tried my config.

At that resolution, no matter the config, wouldn't 16x AA give you an FPS of less than one in Crysis? I know the limits of the GT; and when I try 2x AA at 800x600 my FPS drops to about 4. Even on Medium settings.

Check the second page of my config thread to see pictures he posted. There are jaggies on every solid surface so it looks like AA isn't running at all.

Is it really possible though that someone could run 16x AA?


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#2 24-01-2008 11:24:01

Cuban_Legend
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Registered: 03-11-2007
Posts: 4108
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Re: Is 16X AA actually possible?

I think 16x AA was introduced withteh 8800 series , and that it was performance optimized to match that of original 4X AA. Thus alowing 16xAA quality at teh speed ot 4X i belive.

It's should be in alot of reviews that overviewed the 8800 series, way before they were released.

Look it up, I'm sure you'll fnid it somwhere. Google is your buddy.


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#3 24-01-2008 13:28:52

Zeks
Colonel
Registered: 12-09-2007
Posts: 492

Re: Is 16X AA actually possible?

You're talking about CSAA (8800 series only).  16xCSAA is similar to 4xAA in that it only uses the same amount of Z-passes and color passes IIRC, it's still doing 16 passes of "AA".  Same goes for 8xCSAA.

CSAA is only available at (8800 series only):
8x
16x
16xQ

I tested the Crysis demo when it first came out with 16xCSAA/16AF on the default High settings and was scoring 10-30fps at 1280x1024.  C2D Dual Core 2.8Ghz, 2GB RAM, VISTA 32-bit/DX10, 8800GTS 640MB OC'd.  Playing at such a low resolution stresses the CPU, your GPU wasn't being pushed as much as it could/should have been at 800x600.

It's very hard to tell between 8x and 16x at a 1280x1024 resolution or higher.  If I were to try 8xCSAA with my current cfg, drivers, patch etc., I'd probably be able to get a minimum of 20-30fps (MP too).  Right now I never drop below 40fps, it's a "High" cfg without a lot of the "extra" effects that are needed for -overall- clarity in MP.

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#4 24-01-2008 13:46:08

aSASa
Ascended
From: WI, USA
Registered: 14-09-2007
Posts: 8160

Re: Is 16X AA actually possible?

Ultima you cant use AA because you only have 256mb vid ram.


So are you all saying I'd get the same performance on 8XQ or 16XQ or 16X as I would on 4x?
I can run 4x fine; but 16x or 8xQ wont run with over 8FPS.


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#5 24-01-2008 15:33:45

gerardfraser
Colonel
Registered: 14-12-2007
Posts: 453

Re: Is 16X AA actually possible?

Not trying to trick ya
SLI disable with CFG by ultima I still think it looks fine 1600x900 Drivers 171.16

2xAA = r_FSAA_samples = 2, r_FSAA_quality = 0
4xAA = r_FSAA_samples = 4, r_FSAA_quality = 0
8xAA = r_FSAA_samples = 4, r_FSAA_quality = 2
8xAAQ = r_FSAA_samples = 8, r_FSAA_quality = 0
16xAA = r_FSAA_samples = 4, r_FSAA_quality = 4
16xAAQ = r_FSAA_samples = 8, r_FSAA_quality = 2


Choices I have
http://img231.imageshack.us/img231/6273/screenshot0464wo4.jpg
http://img231.imageshack.us/my.php?imag … 464wo4.jpg

CFG at 1600x900
http://img233.imageshack.us/img233/1484/screenshot0475zh3.jpg
http://img233.imageshack.us/my.php?imag … 475zh3.jpg

16x at 1600x900     EDIT :changed rez for better FPS
http://img519.imageshack.us/img519/3080/screenshot0470op2.jpg
http://img519.imageshack.us/my.php?imag … 470op2.jpg


8xQ at 1600x900
http://img171.imageshack.us/img171/2733/screenshot0469yq4.jpg
http://img171.imageshack.us/my.php?imag … 469yq4.jpg

16xQ
http://img408.imageshack.us/img408/4122/screenshot0466lr9.jpg
http://img408.imageshack.us/my.php?imag … 466lr9.jpg

So about 30 FPS hit
Ok now if you do not believe that,I do not know what to say.
I can make a video at 16x would be fine,but 8xQ and 16xQ would be slide show.
I might at 16xq with SLI might be ok.

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#6 24-01-2008 17:30:28

cypnv
Corporal
From: Australia
Registered: 25-09-2007
Posts: 276

Re: Is 16X AA actually possible?

GerardFraser I believe you, why would you go to all this trouble just to be an *******, Also where did you get 171.18 drivers from?

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#7 24-01-2008 17:40:24

rasterize
CryTeen
Registered: 24-09-2007
Posts: 73

Re: Is 16X AA actually possible?

@gerardfraser

Looks interesting indeed!

The pics are very pretty, but I have a hard time to know where to look for the quality differences from the AA. Can you point out some of the places to spot the differences?

Also, I'd love to see how it looks on the roads and rocks where I think crysis sometimes looks most blurry. If you get the chance, please post comparison images from those smile

Could be outstanding if we can finally get High res, eye candy and AA while stilll have playable framerates big_smile

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#8 24-01-2008 17:57:32

aSASa
Ascended
From: WI, USA
Registered: 14-09-2007
Posts: 8160

Re: Is 16X AA actually possible?

rasterize wrote:

@gerardfraser

Looks interesting indeed!

The pics are very pretty, but I have a hard time to know where to look for the quality differences from the AA. Can you point out some of the places to spot the differences?

Also, I'd love to see how it looks on the roads and rocks where I think crysis sometimes looks most blurry. If you get the chance, please post comparison images from those smile

Could be outstanding if we can finally get High res, eye candy and AA while stilll have playable framerates big_smile

Enable Antistrophic AA. It prevents blur to things that are near you [ AKA road that gets blurry 10ft away ] 16x, maybe a .5 - 2 FPS loss


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#9 24-01-2008 18:00:31

cypnv
Corporal
From: Australia
Registered: 25-09-2007
Posts: 276

Re: Is 16X AA actually possible?

I tried it and 16x AA is possible but if i try 8Q or 16Q i get an additional 5fps loss to the !6x.

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#10 24-01-2008 18:12:07

gerardfraser
Colonel
Registered: 14-12-2007
Posts: 453

Re: Is 16X AA actually possible?

cypnv wrote:

GerardFraser I believe you, why would you go to all this trouble just to be an *******, Also where did you get 171.18 drivers from?

Why well,I was trying to give buddy a compliment.You can read here .Form your own opinion.
http://www.incrysis.com/forums/viewtopi … 21&p=2
   
If being a ******* is trying to help or compliment someone then I am a *******.
Heres a link to drivers.I been using for around a week.There's newer ones floating around I bet.

XP drivers     Edit:Theres also vista 171.16 below on the page
http://www.tcmagazine.com/forums/index. … owfile=367

You can also render frames ahead and fan speed set at 100% etc



Looks interesting indeed!

The pics are very pretty, but I have a hard time to know where to look for the quality differences from the AA. Can you point out some of the places to spot the differences?

Also, I'd love to see how it looks on the roads and rocks where I think crysis sometimes looks most blurry. If you get the chance, please post comparison images from those smile

Could be outstanding if we can finally get High res, eye candy and AA while stilll have playable framerates

No real difference really,Not worth 30 FPS hit but I can post some screens of the dirt if ya want.
All you really need is 4x to smooth out the stuff some without the FPS hit.

Also I was standing in one spot,so fighting and stuff will hit ya hard.SLI is what is needed.

Last edited by gerardfraser (24-01-2008 18:17:20)

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#11 24-01-2008 18:25:55

cypnv
Corporal
From: Australia
Registered: 25-09-2007
Posts: 276

Re: Is 16X AA actually possible?

gerardfraser wrote:

cypnv wrote:

GerardFraser I believe you, why would you go to all this trouble just to be an *******, Also where did you get 171.18 drivers from?

Why well,I was trying to give buddy a compliment.You can read here .Form your own opinion.
http://www.incrysis.com/forums/viewtopi … 21&p=2
   
If being a ******* is trying to help or compliment someone then I am a *******.
Heres a link to drivers.I been using for around a week.There's newer ones floating around I bet.

XP drivers     Edit:Theres also vista 171.16 below on the page
http://www.tcmagazine.com/forums/index. … owfile=367

You can also render frames ahead and fan speed set at 100% etc



Looks interesting indeed!

The pics are very pretty, but I have a hard time to know where to look for the quality differences from the AA. Can you point out some of the places to spot the differences?

Also, I'd love to see how it looks on the roads and rocks where I think crysis sometimes looks most blurry. If you get the chance, please post comparison images from those smile

Could be outstanding if we can finally get High res, eye candy and AA while stilll have playable framerates

No real difference really,Not worth 30 FPS hit but I can post some screens of the dirt if ya want.
All you really need is 4x to smooth out the stuff some without the FPS hit.

Also I was standing in one spot,so fighting and stuff will hit ya hard.SLI is what is needed.

You miss understood, I believe you. I was supporting you.  I was basically saying no one would go to all this trouble for nothing, it's just the way I talk sorry if you took it the wrong way.

Last edited by cypnv (24-01-2008 18:27:11)

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#12 24-01-2008 18:33:27

gerardfraser
Colonel
Registered: 14-12-2007
Posts: 453

Re: Is 16X AA actually possible?

Oh I did not take it the wrong way.I was just talking.Drivers were leaked drivers,but I had no problems with them and they have some nice features in them

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#13 24-01-2008 19:51:12

cypnv
Corporal
From: Australia
Registered: 25-09-2007
Posts: 276

Re: Is 16X AA actually possible?

Crap I just realized they were 32bit drivers, I'll just have to wait for the 64bit vista drivers, Thanks anyway gerardfraser.

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#14 24-01-2008 21:27:38

0nlime
Alien Trooper
From: sydney
Registered: 07-12-2007
Posts: 1306

Re: Is 16X AA actually possible?

it is possible...but not at playable speeds...ive tried it on numerous occasions, and its rediculously slow...Beware any1 who says they are playing with 16Q...nothing good can come of such lies


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#15 24-01-2008 21:30:14

Doomlord52
Yerli the Second
From: Member of "Crysis Config Crew"
Registered: 31-07-2007
Posts: 6091

Re: Is 16X AA actually possible?

16X AA SLI is available on "7 series" cards in SLI with new drivers....

Not sure about in-game, but it IS in the controll panel.

Last edited by Doomlord52 (24-01-2008 21:30:37)


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#16 24-01-2008 22:50:08

De3emon
CryChild
Registered: 23-01-2008
Posts: 32

Re: Is 16X AA actually possible?

I just tried and I can easily run 16x with a playable framerate with my config which is pretty much just doomlord and cubans configs merged to my liking.

When I try 16xQ or 8xQ though I get huge fps hits and the game becomes way less smooth and barely playable.

EDIT: Oh and I play with a BFG 512mb 8800gt OC and an Intel e6850 Dual Core at 3GHz with 2 gigs of memory

Last edited by De3emon (24-01-2008 22:51:45)

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#17 25-01-2008 04:39:01

SwordSaintSlayer
Crysis Shark
From: Behind you, like a N!nj4
Registered: 07-12-2007
Posts: 180
Website

Re: Is 16X AA actually possible?

Either way, ATI Cards will still have it easier with filters, so sayeth the Core Architecture, but they are left with "8x" AA, which really isn't "8x", or like 8 million little dots on a screen covering jaggies, yea differant techniqures.

The 256mb 8800GT is really at a disadvantage when playing crysis, Reason being Crysis makes excellent use of the memory compared to Dx9 games.


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#18 25-01-2008 04:59:50

gerardfraser
Colonel
Registered: 14-12-2007
Posts: 453

Re: Is 16X AA actually possible?

0nlime wrote:

it is possible...but not at playable speeds...ive tried it on numerous occasions, and its rediculously slow...Beware any1 who says they are playing with 16Q...nothing good can come of such lies

Well sir you are wrong.It is possible to play with 16xq with some eyecandy on.Although I never said you can.But you can really.
I even say you can play with 16xq with one video card that is very playable with no problem at all.
I think some of you guys just believe what you read.

Last edited by gerardfraser (25-01-2008 05:06:08)

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#19 25-01-2008 11:20:25

RogerzIndaHouse
You're 500, great
From: Canada
Registered: 15-11-2007
Posts: 521

Re: Is 16X AA actually possible?

gerard faser what are your system specs? what drivers?


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#20 25-01-2008 11:24:39

aSASa
Ascended
From: WI, USA
Registered: 14-09-2007
Posts: 8160

Re: Is 16X AA actually possible?

gerardfraser wrote:

0nlime wrote:

it is possible...but not at playable speeds...ive tried it on numerous occasions, and its rediculously slow...Beware any1 who says they are playing with 16Q...nothing good can come of such lies

Well sir you are wrong.It is possible to play with 16xq with some eyecandy on.Although I never said you can.But you can really.
I even say you can play with 16xq with one video card that is very playable with no problem at all.
I think some of you guys just believe what you read.

No one can...

Maybe 800x600 all low...


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http://bfbc2.statsverse.com/sig/detail3/pc/aSASa.png
Excellent Video -=- 9/11 Blogger -=- Official Story of 9/11 -=- 9/11 Research -=- NYC CAN

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