Discussion of Crytek's Crysis games
You are not logged in.
Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break.
So let’s get started…
Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.
Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.
Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.
Patch #1 - Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.
So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)
Fixes
Damage dealt to vehicles when shot by LAW has been made consistent
F12 (screenshot) now works in restricted mode as well
When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
Memory leaks and potential crashes
Updates
Improved SLI / Crossfire support and performance
Improved overall rendering performance (DX9 and DX10)
Enabled VSync functionality in D3D10
Tweaks
Reduced grenade explosion radius in multiplayer
Clamped water tessellation to avoid cheating in MP
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Crysis SDK – Status
Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.
Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.
Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can expect the next update on this to happen around Christmas.
Crysis Linux Dedicated Server – Status
The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.
Patch #2 – Information
As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.
Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.
We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.
Regards,
-Crysis Dev Team
This sucks
Offline
AWESOME!!!
Offline
-.- what?
Offline
WTF 2.5(+1 we have october build) MONTHS OF PATHCHING AND NOT EVEN SOLVING THINGS LIKE AA BUG or AUTO DOWNLOAD OF MAPS? Give me a break.
Last edited by FunFloater (21-12-2007 12:50:42)
Offline
Well here goes my copy on Craigslist. No quad-core support either. I guess this game is proof that proper marketing can make all the difference. Well screw Crytek, screw EA and screw Crysis. This is one of the main examples PC gaming is close to death. Incompetent developers who released half-finished games.
What a **** joke. No fixed AA either. How about they just rerelease Far Cry and call it a day.
Last edited by Sentinelx1337 (21-12-2007 12:54:48)
Offline
Thanks for the info. Its worth the wait, thanks heaven they cought "issues" with upcoming patch just in time
Offline
Where did you get this info from by the way?
Offline
For such a long delay, I think people where expecting more to come than just that. Thats why they shouldn't give release dates. If they set a release date, they should automatically add at least one month onto it. It's better to release early, then to delay everything.
And it took them this long to tell us the few things they where putting into the patch? Left everyone hanging for just that.
Btw where did you get this info from?
Don't get me wrong, I am not complaining. I still like Crysis. But I feel they are not going about things the right way.
Last edited by SlieTheSecond (21-12-2007 13:06:25)
Offline
hmmmm looks like a bunch of hooplah to me. Why wasnt all of this in the release.
Offline
Sentinelx1337 wrote:
Where did you get this info from by the way?
Check the front page. We have now posted the Email we got from Alex, who is a Community Manager.
Online
You can see it on Crymod also. Its the first news post when you bring up the site. Im glad they are adressing the SLi and DX10 problems. Any patch news is good news...why the hell are you guys complaining. You cry about no info about the patch and what they are doing and then when Crytek releases information you immediately go and start raising hell because it isnt out yet. If the game doesnt work for you,do what many people have done...TWEAK THE GAME SO IT DOES! Patience is a Virtue. Good things happen to those that wait.
Thank you for this info!
Last edited by TheDarkGamer (21-12-2007 13:11:06)

Offline
puffydogg wrote:
hmmmm looks like a bunch of hooplah to me. Why wasnt all of this in the release.
Get the game out for the holidays. Another 6 months for this game would've made all the difference.
Offline
I found this on CryMod about directly when it was released, i was testing a thing and i noticed it
I posted this about... 1 minute after
Offline
Sentinelx1337 wrote:
Where did you get this info from by the way?
He got it off of crymod.com. Apparently, Mocib hasn't opened up his email yet. ![]()
As for some of the fixes, I am a little dissapointed they are nerfing the hand grenades. ![]()
On the plus side, I am glad they are fixing the LAW issues. ![]()
On the concerned side, they made no mention of the AA tank suicide bug. ![]()
Improved SLI / Crossfire support and performance
Maybe you guys with SLI and Crossfire can stop crying now. ![]()
It sounds like patch #2 will come shortly after patch #1. Heres hoping...*Crosses Fingers*
Edit: Damn, in the time it took me to post this, Mocib already saw it.

Offline
I'm scared everytime I read "EA's QA department"...
Last edited by GhostRiderLSOV (21-12-2007 13:24:23)
Offline
Good, now everyone can stop whining and have a good Christmas.

Offline
Wow....EA's QA department is going to take that long?
Last edited by Luigi (21-12-2007 13:31:14)
Offline
I would imagine since the holiday break, they are understaffed and really wont get to it till after the holiday.

Offline
I have a strong feeling that after 3 louzy, half-assed patches EA will just throw the game into the trash and moving to making the same cloned Tiger Woods and Madden games. This game didn't bring in the sales that they wanted and we all know EA is about the bling bling.
Take a look at Battlefield 2, the population is basically dead because there are multiple bugs, exploits, performance issues still present after over 2 years from release. EA has stopped supporting it and the game only has clans left to play. Same with 2142.
The Witcher has been out since November 1st and already has 5 patches out.
OPEN YOUR EYES CRYTEK(and to all the other developers), sign yourself to a decent publisher like Valve or Sierra who actually give a damn about their community and quality of games.
I could go on and on about this subject matter but nobody cares so phuck it.
Last edited by Sentinelx1337 (21-12-2007 13:55:07)
Offline
warfjm wrote:
Apparently, Mocib hasn't opened up his email yet.
Apparently you haven't opened your eyes yet ![]()
Check the front page and my post above.
Online